Updated on: 25 October 2026
Real-time rendering is the process of calculating and displaying 3D images fast enough for you to interact with the scene while it is drawn, usually 30 to 120 frames per second. Instead of precomputing every light path like an offline renderer, a real-time engine uses the GPU, rasterization and selective ray tracing to approximate light, so you can move the camera, change materials or the time of day and see the result at once. Architects use engines such as Enscape, Twinmotion, D5 Render, Lumion and Unreal Engine for design reviews, walkthroughs, VR and animation.
This guide explains how a real-time engine works, how it compares with offline rendering, which software and hardware architects use as of October 2026, and where an AI image generator fits next to an engine. The video below, "Real-Time Rendering for Architects: What You Need to Know", comes from ArchiVinci's YouTube channel.
What Is Real-Time Rendering?
Real-Time Rendering is the process of calculating and displaying 3D images instantly, allowing the viewer to interact with the scene as it is being generated. In other words, the rendering engine continuously computes lighting, materials, and geometry in real time—typically at 30 to 120 frames per second (FPS) depending on the complexity of the scene and the hardware performance.
Unlike traditional “offline rendering”, where each image (or frame) is precomputed using physically accurate ray tracing algorithms that can take minutes or hours to complete, real-time 3D rendering provides an interactive and immediate visual output. This instant feedback loop means that designers, artists, and architects can make changes, like adjusting lighting, materials, or camera angles, and see the results immediately without waiting for a new render.
At its core, the real-time rendering pipeline involves rapid GPU-based calculations that balance visual accuracy with speed. Instead of tracing every light ray perfectly, real-time engines approximate lighting using advanced shading models and physically based rendering (PBR) materials to achieve photorealistic real-time rendering results that are visually convincing and computationally efficient.
Originally developed for the gaming industry, this technology has evolved far beyond entertainment. Today, real-time rendering plays a vital role in architecture, automotive design, virtual production, and AR/VR experiences, enabling professionals to visualize ideas instantly and interact with digital environments as if they were real.
Real-Time Rendering Use Cases

In architecture, real-time rendering enables designers to present projects interactively, explore lighting scenarios, and make instant design adjustments with photorealistic precision. Architects can walk clients through a virtual building, test materials, and view spatial relationships in real time, something that traditional rendering could never achieve.
In automotive design, manufacturers use photorealistic real-time rendering to simulate vehicle surfaces, lighting conditions, and material reflections. Engineers and marketing teams can visualize and validate designs before physical prototypes are even built. The technology is also widely used in film production, product visualization, and AR/VR experiences, offering creative professionals the ability to iterate faster and communicate ideas more effectively.
Real-Time vs Offline Rendering
The main distinction between real-time rendering and traditional offline rendering lies in how each processes and displays images.
In offline rendering, every frame is precomputed using physically accurate algorithms, particularly ray tracing, to simulate complex lighting, reflections, and shadows. While this produces extremely high-quality results, it often requires minutes or even hours to generate a single image, depending on the scene complexity and hardware.
By contrast, real-time rendering performs these calculations instantly, producing a continuous and interactive visual output at 30–120 frames per second (FPS). This enables users to adjust lighting, materials, and camera angles dynamically and see results immediately, without waiting for a new render. Although it uses approximate lighting and shading models to maintain speed, modern engines have advanced so much that photorealistic real-time rendering now rivals offline results—especially when enhanced by hybrid ray tracing and AI-based optimizations.
| Real-time rendering | Offline rendering |
|---|---|---|
Time per image | A fraction of a second, 30 to 120 frames per second | Minutes to hours for each image or frame |
Light | Approximated with rasterization and global illumination methods, plus selective ray tracing | Full ray tracing or path tracing |
Hardware | Limited by the graphics card and its memory (VRAM) | CPU, GPU or a render farm |
Changes | Visible at once while you move through the scene | Seen only after a new render |
Best for | Design reviews, walkthroughs, VR and animation | Hero images, print and competition boards |
Examples | Enscape, Twinmotion, D5 Render, Lumion, Unreal Engine, Chaos Vantage, Blender EEVEE | V-Ray, Corona, Blender Cycles, Arnold |
Many studios use both: a real-time engine while the design is changing and for walkthroughs, and an offline renderer such as V-Ray or Corona for the final hero images. Our guides to ray tracing and path tracing explain how offline renderers follow light.
How Does Real-Time Rendering Work?
Real-time rendering relies on specialized real-time rendering engines: software that processes 3D data, simulates the behavior of light and displays images instantly, using the graphics card (GPU) and smart approximations to balance visual fidelity with speed. The most popular real-time rendering tools in architecture, design and visualization include Enscape, D5 Render, Twinmotion, Lumion, Unreal Engine and Unity, compared in the software table below. For the theory in depth, the companion site of the textbook Real-Time Rendering gathers resources on the subject.
At the core of every real-time engine lies a rapid feedback loop that processes geometry, lighting, and materials in milliseconds. Each frame is dynamically generated as the user interacts with the 3D environment, moving the camera, adjusting materials, or changing lighting, without interrupting the visual output.
A key distinction lies in how these engines approximate light and materials. Traditional offline rendering simulates physically accurate light paths using ray tracing, while real-time rendering engines use advanced approximations like global illumination (GI) techniques, lighting simulation models, and physically based rendering (PBR materials) to achieve lifelike visuals that respond naturally to light and shadow.
Modern developments have also blurred the difference between real-time and ray tracing rendering. Many engines now integrate hybrid ray tracing, selectively applying ray-traced effects like reflections or ambient occlusion where needed, without compromising frame rate. In addition, AI-powered enhancements such as NVIDIA DLSS and AI denoising improve performance by upscaling lower-resolution frames and removing noise, so scenes run more smoothly; DLSS needs a GeForce RTX graphics card.
Ultimately, real-time rendering works as a synergy of hardware acceleration, intelligent lighting simulation, and material optimization, transforming static visualization into an interactive, photorealistic experience that mirrors how we perceive reality.
Behind the screen, every real-time rendering pipeline repeats the same steps many times a second, using approximations that strike a balance between performance and realism.
From the 3D Model to the GPU
The pipeline begins with 3D geometry, materials and textures exported from modeling tools such as Revit, SketchUp, Rhino or Blender, or with a GLB or OBJ file of a plan drawn in a free floor plan creator. The assets are loaded into the graphics card, which rasterizes the triangles into pixels and recalculates their appearance every time the camera or the light changes. Level of detail and other optimizations keep the frame rate stable, even in large architectural scenes.
Lighting: Global Illumination Approximations
Light is the cornerstone of realism. Real-time engines approximate global illumination with fast methods such as screen-space GI, light probes or voxel cone tracing instead of tracing every bounce; Unreal Engine 5.8, for example, adds Lumen Lite, a medium-quality GI setting that uses irradiance fields with probe occlusion. Dynamic lighting shows at once how sunlight or artificial light falls on materials and spaces at any time of day.

PBR Materials
PBR materials (physically based rendering) make surfaces react to light as they would in the real world. Instead of baked textures, they describe a surface with physical properties such as base color, metallic, roughness and normal maps, so a material looks consistent in any lighting, with accurate reflections and shadows and no long computation.
Hybrid Ray Tracing
Modern engines combine rasterization with ray tracing. Hybrid ray tracing applies ray-traced reflections, ambient occlusion and soft shadows only where they matter most, which keeps real-time performance with near-photorealistic results. Chaos Vantage goes further: Chaos presents it as pure ray tracing in real time, on a graphics card that supports DirectX Raytracing (DXR).
Neural Rendering: Upscaling, Denoising and Frame Generation
Engines also lean on AI. NVIDIA describes DLSS as a suite of neural rendering technologies: Super Resolution builds higher-resolution frames from a lower-resolution input, Frame Generation creates extra frames, and Ray Reconstruction replaces hand-tuned denoisers with an AI network in ray-traced scenes. DLSS 4.5 added Dynamic Multi Frame Generation and a second-generation transformer model, and DLSS 5 adds 3D-Guided Neural Rendering for lighting and materials. DLSS runs only on GeForce RTX graphics cards (20, 30, 40 and 50 Series), and 3D-Guided Neural Rendering only on the 50 Series; Twinmotion, for example, supports DLSS 4 (checked October 2026). Blender's built-in denoiser, OpenImageDenoise, is AI-based as well.
Real-Time Rendering Software Compared (October 2026)
The table compares the real-time engines architects use most. Free options and prices are the ones shown on each vendor's own page in October 2026, before tax; prices can differ by country.
Software | What it is | Works with | Free option and price (October 2026) | Compared with ArchiVinci |
|---|---|---|---|---|
Real-time visualization inside your design tool, with VR and the Chaos AI Enhancer for people and vegetation | Revit, SketchUp, Rhino, Archicad and Vectorworks, on Windows and macOS | 14-day free trial; prices on Chaos's site, in local currency | ||
Real-time visualization built on Unreal Engine 5, with a path tracer and VR on Windows | Revit, SketchUp, Archicad, Rhino, 3ds Max, Vectorworks and others, on Windows and macOS | Free up to $1 million annual revenue; above that $445 per seat a year | ||
Production-level real-time rendering with over ten AI tools, such as AI Material Snap and AI Atmosphere Match | SketchUp, Revit, Rhino, 3ds Max, Cinema 4D, Archicad, Blender and Vectorworks, on Windows only | Free Community plan; paid Pro and Teams plans, see D5 Render pricing | ||
Real-time rendering with LiveSync, and AI tools in the browser included with every plan | LiveSync for SketchUp, Revit, Archicad, Rhino, AutoCAD, Vectorworks and more, on Windows only | 14-day free trial; Lumion Pro $1,149 a year in the US, billed upfront | ||
Real-time 3D engine (version 5.8) with Lumen global illumination, MegaLights, a path tracer and VR through OpenXR | Datasmith import from Revit, Archicad, Rhino, SketchUp, AutoCAD and IFC | Free under $1 million annual revenue; above that $1,850 per seat a year for non-game uses such as architectural visualization | ||
Pure ray tracing in real time, on a DXR-compatible graphics card | .vrscene files from Enscape, V-Ray and Corona, USD and MaterialX; 3ds Max, Maya, Cinema 4D, SketchUp, Rhino and Revit | 30-day free trial; prices on Chaos's site | — | |
Real-time 3D engine (Unity 6.3 LTS, supported until December 2027); Unity Industry turns 3D data into interactive applications | Imported 3D data | Unity Industry $4,950 per seat a year, prepaid; 30-day free trial | — | |
Blender's real-time engine; Cycles is Blender's path tracer for final images | Built into Blender (5.2 LTS in October 2026) | Free and open source |
For head-to-head reviews, see Twinmotion vs Enscape, D5 Render vs Enscape, Lumion vs Enscape and Twinmotion vs Lumion. If you need finished still images rather than a live scene, an AI image generator can be the shorter route: see where it fits below.
Real-Time Rendering Hardware: GPU, VRAM and RAM
A real-time engine runs on the graphics card of the computer it is installed on, so the GPU and its memory (VRAM) set the limits for scene size, resolution and frame rate. These are the requirements the vendors published, as read in October 2026:
Software | Graphics card | Memory (RAM) | System |
|---|---|---|---|
Enscape | At least 4 GB of VRAM | — | Windows and macOS |
Twinmotion | At least 6 GB of VRAM; 12 GB for high-end use | 16 GB; 64 GB for high-end use | Windows and macOS; path tracer and VR on Windows only |
Lumion | 6 GB of VRAM minimum, 10 GB recommended, 16 GB for high-end use | 16 GB minimum, 32 GB recommended, 64 GB for high-end use | Windows only |
D5 Render | A ray-tracing-ready GPU: at least an NVIDIA GTX 1060 6GB, AMD Radeon RX 6400 or Intel Arc A3 | — | Windows 10 (version 1809 or later) |
Unreal Engine | Recommended: a DirectX 12 graphics card with 8 GB of VRAM | 32 GB recommended | — |
Chaos Vantage | A graphics card that supports DirectX Raytracing (DXR) | — | — |
DLSS, covered above, runs only on GeForce RTX graphics cards. For model picks, see our guides to the best GPUs for rendering and laptops for rendering. If your computer is the bottleneck, cloud rendering services rent GPU machines by the hour, and still images can skip the local GPU altogether: AI rendering generates them online in seconds from a screenshot of your view.
Limits of Real-Time Rendering
Real-time engines are fast, but they have limits worth knowing before you choose one:
Graphics memory: a scene that does not fit in the graphics card's VRAM slows down sharply or fails to load, so large BIM models often need simplifying.
Approximated light: screen-space effects only see what is on screen, so reflections and indirect light can be less accurate than in an offline render; hybrid ray tracing narrows the gap.
Scene preparation: materials, lights, furniture and planting still have to be set up, and models exported from BIM tools often need cleaning first.
Learning curve: plugins such as Enscape work inside the modeling tool, while a game engine such as Unreal Engine takes much longer to learn.
Large stills: for print and competition boards, many studios still finish their hero images with an offline renderer.
Why Real-Time Rendering Matters in Architecture
A Faster Design Process
The rise of real-time rendering in architecture marks a true revolution in how architects design, visualize, and communicate their ideas. In traditional workflows, visual feedback came only after hours or even days of offline rendering. Now, through architectural real-time visualization, designers can see their ideas take shape instantly and make informed design decisions on the fly.
This transformation starts as early as the 3D modeling stage. With real-time rendering for architects, every design change, be it material, lighting, or geometry, is immediately visible within an interactive environment. Instead of static images, architects now experience real-time design visualization, where they can move through a space, adjust the time of day, or test lighting scenarios without leaving their modeling software.
The benefits of real-time rendering in architecture go beyond speed. It brings a more intuitive and experimental design process, where creativity is not interrupted by technical delays. Architects can compare alternative design options in minutes, refine proportions interactively and keep a natural creative flow. This immediacy lets them explore more design iterations in less time, improving both the efficiency and quality of architectural visualization.
Error Reduction and Decision Making
One of the most significant advantages of real-time rendering in architecture is its ability to dramatically reduce design errors and improve decision-making throughout the project lifecycle. Through an interactive and visual real-time rendering workflow, architects can explore, test, and refine ideas continuously instead of waiting for static outputs.
Fast Iteration
In a traditional design process, each modification, whether a window placement, material adjustment, or lighting tweak, requires a time-consuming render to evaluate its impact. With real-time design visualization, every change is reflected immediately in the viewport. Architects can compare multiple alternatives within minutes, experiment freely, and identify potential design conflicts early. This instant feedback loop accelerates revisions, reduces rework, and leads to faster project approval cycles.
Perception of Light and Space
Lighting plays a crucial role in how people experience architecture, and lighting simulation in real-time rendering allows designers to understand this interaction instantly. By dynamically adjusting the sun’s position or switching between artificial and natural light, architects can observe how light and shadow evolve throughout the day. This real-time perception of light and space helps ensure that interior atmospheres, facade behaviors, and material reflections are both functional and emotionally resonant.
Ultimately, the ability to test lighting, materials, and spatial configurations interactively empowers architects to make confident design decisions early, minimizing costly errors later in construction and enhancing the overall quality of the built environment.
Real-Time Rendering for Client Presentations
The communication phase of a project is where real-time rendering in architecture truly shines. Instead of relying on static images or pre-rendered animations, architects can now use real-time rendering tools for design presentations to offer clients a fully immersive and interactive experience.
Interactive Walkthroughs
Through interactive design presentations, clients can virtually walk through a finished building before it even exists. The design review becomes an engaging story: clients explore the environment, change viewpoints and experience spatial qualities for themselves. Real-time rendering allows instant adjustments to lighting, furniture or materials during a presentation, so clients see the effect of their feedback in seconds.
These interactive walkthroughs are far more persuasive than conventional renders or video flythroughs. They communicate not only the design intent but also the atmosphere and usability of a space, enabling stakeholders to emotionally connect with the architecture.
No 3D model yet? In Floor Plan Maker you draw a floor plan, or upload a plan image or PDF for the AI to rebuild as an editable plan, then see it in 3D with a sun direction control and walk through it in first person, full screen for the client meeting. Drawing, the 3D view, the walkthrough and exports are free in a desktop browser; AI plan reading costs 1 credit on a free account and is refunded if the conversion fails. When the design moves on, export it as GLB or OBJ to continue in Blender, SketchUp or Unreal Engine, or as DXF for CAD.

Walk through your plan in 3D Draw a floor plan, see it in 3D with a sun direction control and walk through it in first person, full screen for a client meeting. Export GLB or OBJ for Blender, SketchUp or Unreal Engine, or DXF for CAD. Drawing, 3D, the walkthrough and exports are free in a desktop browser. |
Real-Time Collaboration
Another key advantage is real-time collaboration in visualization. Teams can share a live rendering session whether in person or remotely where architects, engineers, and clients make design decisions together on the spot. Instead of waiting for updated visuals or iterative exports, changes are implemented and reviewed instantly.
This collaborative immediacy turns design discussions into active co-creation moments, reducing miscommunication, shortening approval cycles, and improving project alignment. Ultimately, real-time rendering redefines how architects communicate ideas: not as static presentations, but as shared, evolving experiences that bring every participant closer to the final vision.
AI Inside Real-Time Engines
As technology evolves, artificial intelligence is shaping the future of real-time rendering in architecture in concrete ways. The neural rendering described above keeps heavier scenes fluid on the same graphics card, and DLSS 5 extends it to lighting and materials with 3D-Guided Neural Rendering.
NVIDIA Omniverse is today a set of modular, agent-ready libraries built on OpenUSD for preparing and validating simulation-ready 3D worlds and digital twins for physical AI. As of May 2026, NVIDIA makes Omniverse freely available for both development and production use.
Beyond rendering performance, AI in architecture helps teams spend less time on repetitive visual adjustments, which leaves more time for creativity, concept refinement and client conversations.
AI is changing real-time rendering from two sides. Inside the engines, it makes frames sharper and smoother. Next to them, AI image generators turn a sketch or a model view into a finished still image in seconds. The two do different jobs: an engine lets you move through a live 3D scene, a generator gives you one new image per run.
Where an Image Generator Fits Next to a Real-Time Engine
An AI image generator is not a real-time engine: it has no live viewport, no frame rate and no walkthrough. It makes one finished still image per run from a picture you give it, which is why it is quick to start with. In ArchiVinci's AI render tool you upload a sketch, a photo or a screenshot of your model view (JPG, PNG or WebP up to 5 MB), describe materials and light in a sentence or press a lighting button such as Daylight, Golden hour or Twilight, and get a photorealistic image that follows your upload in seconds. There are no materials to assign, no lights to place and no GPU to buy: the image is generated online, not on your computer.

Left: the uploaded image of a house without materials. Right: the result of the prompt “Modern house with white plaster walls, timber cladding on the upper floor, large glass openings, a lawn and a few trees.” with the Daylight button, on the default engine.
Each run draws a new image, so you can lay several options side by side, and the Edit module (ArchiGPT) changes one marked area of a result from a sentence. To start from your 3D software, see AI render from a 3D model view; for early ideas from a description, try the AI concept generator. Use ArchiVinci for early options and client-ready stills, and a real-time engine when the client needs to walk through the model, wear a VR headset or watch a full animation. A new account starts with 3 free credits; with a plan, renders on ArchiVinci's own engine are unlimited, up to 4 per run, and commercial use needs an active plan (plans are on the pricing page).
Render without a real-time engine The render runs online, not on your computer: upload a view of your model, describe the result, and ArchiVinci generates a photorealistic image in your browser in seconds. A new account starts with 3 free credits. |
Real-Time Rendering in Practice
In today’s design environment, real-time rendering is no longer a luxury; it has become a necessity for modern architectural visualization. The days of waiting hours for a single image are giving way to interactive work, where ideas evolve on screen and design decisions are made in real time.
In practice, match the tool to the job: a real-time engine while the design is changing and whenever the client should walk through it, an offline renderer for hero images and print, and an AI image generator when you need a finished still from a sketch, a photo or a model view in seconds, with no scene to set up.
Try it in ArchiVinci
No scene to set up and no GPU on your desk: upload a sketch, a photo or a screenshot of your model view, describe the result in a sentence, and ArchiVinci generates a new image that follows your upload, in seconds. A new account starts with 3 free credits.
From a 3D model: AI 3D rendering
Render a sketch, photo or model view: AI render generator
Real-Time Rendering: Frequently Asked Questions
What is the difference between real-time and offline rendering?
The main difference is speed. Offline rendering calculates light in detail with ray tracing or path tracing and can take minutes or hours for a single high-quality image. Real-time rendering produces images continuously, usually at 30 to 120 FPS depending on the hardware, so you can walk through the virtual environment and see changes to light and materials immediately.
What are the most popular real-time rendering engines for architects?
The most widely used real-time rendering software in architecture includes Enscape, Twinmotion, D5 Render, Lumion, Unreal Engine, Chaos Vantage, Unity and Blender's EEVEE. Enscape runs inside Revit, SketchUp, Rhino, Archicad and Vectorworks; Twinmotion and Lumion are separate apps that receive the model from those programs; Unreal Engine and Unity are general-purpose engines that give the most control and take the longest to learn. The comparison table lists what each one works with and costs as of October 2026.
Is there free real-time rendering software?
Yes. Blender and its real-time engine EEVEE are free and open source. Twinmotion is free up to $1 million in annual revenue and Unreal Engine below that figure, and D5 Render has a free Community plan. Enscape and Lumion offer 14-day free trials, and Chaos Vantage and Unity Industry 30-day trials (October 2026). Our D5 Render price guide compares D5's plans.
What GPU do I need for real-time rendering?
A graphics card with enough memory. Vendors ask for at least 4 GB of VRAM (Enscape) or 6 GB (Twinmotion, Lumion, and the GTX 1060 6GB that D5 Render sets as its minimum), and recommend 8 to 10 GB or more for comfortable work; DLSS needs a GeForce RTX card. The hardware table lists each engine's requirements.
Does Blender have real-time rendering?
Yes. EEVEE is Blender's real-time engine, built on rasterization, and Cycles is its path tracer for final images. Blender presents EEVEE as a way to preview Cycles shading accurately in real time, in the viewport. Both are free and open source.
Does V-Ray have real-time rendering?
V-Ray is a physically based ray tracer for final images that can run on the CPU, the GPU or both. Chaos's real-time tools are Enscape and Chaos Vantage, and Vantage opens .vrscene files from V-Ray, Enscape and Corona. Our ArchiVinci vs V-Ray comparison shows how AI rendering from one view differs.
Is real-time rendering good enough for client presentations?
Yes, for most design reviews. A render is a finished still or video; a real-time presentation lets the client walk through the model, ask for another material or time of day and see it at once, and modern engines with hybrid ray tracing look convincing. For final hero images, large prints or competition boards, many studios still use an offline renderer.
Can real-time rendering be photorealistic?
Close to it. Hybrid ray tracing, Lumen global illumination in Unreal Engine and Chaos Vantage's real-time ray tracing narrow the gap with offline renderers, and Twinmotion and Unreal Engine also include a path tracer for final frames. The most demanding stills still come from offline engines. Our guide to photorealistic renderings covers the lighting and material work behind them.
How does AI speed up real-time engines?
Inside the engines, in three ways: AI upscaling such as NVIDIA DLSS Super Resolution builds a higher-resolution frame from a lower-resolution input, frame generation creates extra frames, and AI denoising cleans up ray-traced lighting. AI image generators are a different tool: they turn a sketch or a model view into a photorealistic still image in seconds, which is image generation, not real-time rendering.
What is ArchiVinci, and how does it differ from real-time rendering engines?
ArchiVinci is an AI architecture generator that runs in your browser. A real-time engine such as Unreal Engine or Twinmotion needs a 3D scene with materials and lights and redraws it many times a second while you move. ArchiVinci needs no scene: you upload a sketch, a photo or a screenshot of your model view (JPG, PNG or WebP up to 5 MB), describe the result in a sentence if you like, and it generates a new photorealistic still image that follows your upload, in seconds. To change one part of a result, ArchiGPT edits a marked area from a sentence, and the AI render enhancer improves a render you already have. It is not a real-time engine: there is no live viewport, walkthrough or frame rate.
At which stages of my design process can ArchiVinci save me time?
Mostly in early concept work and fast visualization:
Sketch to render: AI sketch to render turns hand drawings or simple model screenshots into photorealistic renders in seconds.
Material, light and style options: change the prompt or press another lighting button (Daylight, Golden hour, Twilight) and run again; each run returns a new image in seconds, so you can lay several options side by side. Every run draws a new image, so small details change too; to change only one area, use Edit.
Fast revisions: after client feedback, open the result in Edit (ArchiGPT), mark the area to change (a window type, a facade material, the planting), describe the change and generate a new version; the rest of the image is asked to stay as it is.
Can ArchiVinci replace Unreal Engine or Twinmotion?
No, and it is not meant to. Unreal Engine and Twinmotion give you full camera control over a 3D model, animation, VR and interactive walkthroughs in real time. ArchiVinci makes client-ready still images in seconds from a sketch, a photo or a model view, with no scene setup and no powerful GPU, because the image is generated online. Many architects use both: ArchiVinci for fast options and early client images, a real-time engine for the walkthrough of the final model. To walk through a floor plan in 3D before anything is modeled, Floor Plan Maker shows the plan in 3D and lets you walk through it in a desktop browser.
